Fifer Garbesi is a VR producer and electronic music journalist. This year she produced ¡Viva la Evolución!, an immersive documentary on underground raves in Havana in conjunction with VR Playhouse. Soon, she will be launching The Virtual Rave, a VR native exploration of dance music around the world.
Daniel Cardozo is a designer, animator, and toymaker in the San Francisco Bay area. He started out animating product demos for brands like Apple and Cisco, before making TV news and documentary graphics for The National Geographic Channel. Now he makes digital products and tells stories with pictures. He believes every new technology is an opportunity for outsiders. That's why he first put on a DK1, and why he's always happy to meet other VR geeks.
Sadah Espii Proctor (Espii) is a dramaturg, performer, and sound & media designer based in Brooklyn, New York. She collaborates with artists and technologists in developing immersive, interactive, and performative experiences. Her work is influenced by visual kei, cyberpunk, and Afrofuturist movements, exploring themes of womanism, social justice, rhythm and movement, and cultural aspects of the African Diaspora. Through the use of gestural sound, spatialized audio, and physical computing, she aims to create a ``cyborg theatre`` that integrates the body with technology in live performance.
Deena Khattab is a product designer in San Francisco and a 2016 graduate from USC's School of Cinematic Arts with a degree in Media Arts + Practice. As a product designer, Deena is most interested in the human-computer interaction challenges of designing for VR. Most recently, she made a web VR experience about social issues facing women in the Middle East – check it out at deenakhattab.co/thesis. In her spare time, she likes making avocado toast, wading in rivers, and instagramming her obese cat.
Wayman Harris is an independent game developer who has been forwarded many great opportunities to lead, and build games/assets independently and with respect to his previous client’s guidelines. After graduating from his undergrad Technical College and relocating from the Midwest to the West Coast, Wayman(Wayne) has been determined to bring over 10 years in predominately self-taught digital creation experience to the Bay Area. He hopes to work in the Virtual Reality or gaming market, and is currently building his own VR game title.
Tian was born in Beijing, China, and moved to California at a young age. She considers herself a Bay Area local, having lived there for more than 18 years, before recently moving to Philadelphia to continue her education at The Wharton School, where she is currently pursuing an MBA. She enjoys learning about and working in the creative side of tech, such as VR/AR and digital media/marketing, and hopes to move back to the Bay Area after business school as a product manager/marketer to further propel and evangelize VR/AR technologies.
Jackie Becker is a senior at Stanford University studying Computer Science with a minor in Creative Writing. She's an avid gamer, with classics like TimeSplitters 2, Halo 3, and Mass Effect 2 among her favorites. Jackie is passionate about VR and the implications it has in gaming and society, and wants to promote the platform as a place for social change as well as entertainment. Most recently Jackie interned at Microsoft, where she developed an integrative app for the HoloLens; before that, Jackie worked at Stanford's Virtual Human Interaction Lab as a student programmer.
Lisa McFadin is the CEO of Immersed Reality Design and Founder/Owner of Duvin - Wine bar, eatery and community gathering place. Immersed Reality Design focuses on VR, AR and Immersed Reality through new tools and technology. Our projects include the Immersed Reality Dome installations in educational, residential and commercial environments, positive content for VR Storytelling, and Tech for Good. Tech for Good focuses on bringing education and training to citizens globally who would not ordinarily have access. With over 25 years in architecture, design and international development, Lisa brings passion and purpose as she embarks on this new reality. She is also learning to code and co-writing a short film scheduled to be released late October, 2016. Her most important role has been being a mother to her four beautiful children, and being a senior dog hospice foster.
Nadine Perez is a junior computer science student at the University of Maryland in College Park. She has been interested into getting into gaming for a while, but after my internship at a VR group this summer, she decided that VR content and VR film is definitely the direction she wants to go. Nadine is the vice president of the Association of Women in Computing at my university as well as the co-president of the Computer Science Latino club.
Asaia is a software engineer student at Holberton School, a two year project-based peer-to-peer learning program in San Francisco. She will be joining ARVR Academy in September 2016, an organization dedicated to diversity and inclusion in augmented and virtual reality. The six week ARVR class is designed to provide an overview of developing mobile virtual reality applications in Unity from conceptualization to design to programming. Asaia loves to program, sketch, and math - three interests she hopes to intertwine as an engineer for VR in animation. Follow her on Twitter @asaiapalacios.